Nobody posts their Object Manager on Instagram, but it's where projects are won. A client change request lands differently when you can isolate any element in five seconds.
The system: every scene has exactly five top-level nulls — CAM, LGT, GEO, FX, REF. Everything lives under one of them, no exceptions. Materials are prefixed by project code. Takes handle every deliverable variant (16:9, 4:5, 1:1) so one file renders the whole campaign.
Render tokens finish the job: $take_$camera_$pass naming means the render manager sorts itself. Boring? Completely. But boring systems are what let the fun parts stay fun at 2 a.m. before a deadline.